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Let me tell you something.
All men
if they're crazy...
if they're gay
as the Queen of the May...
even if they're just
six years old
I'm going to tell you
something about them.
Men think
they're Spider-Man
and Buck Rogers
and Superman.
You know
what we all feel inside
that you don't feel?
That we're going
to the stars.
Ann Beattie
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by Steve Johnson
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PHIL'S ROOM
I remember a friend telling me once about his experience
visiting a house he had lived in as a child, and his feelings on
looking into his old bedroom. "I dreamed a thousand nights in that
room," he explained, implying how our thoughts, our presence, can
continue to inhabit a location even after weve moved out and
moved on, especially when that presence is as charged with such
significant psychic energy as a dream, a power too big to be contained
in such small bodies.
From writing, a kind of applied dreaming, I know
that the mind doesnt merely occupy its own small quarters
either but can expand to fill whatever space contains it, so that
the entire room can become as the consciousness itself. And just
as such thoughts can assume the shape and mass of their enclosure,
that enclosure can also assume the content of our minds, which it
can then disclose like a jack-in-the-box if you know where to find
the key. (A room can dream, too, as can a planet.) This is why any
disruption outside or intrusion upon that space can destroy the
room within, as well what we call breaking our concentration.
Try moving a coffee table in somebodys apartment: youve
rearranged the layout in their mind.
At this moment, my wife and I are planning the room
our son will dream in for the next how-many years as he prepares
to leave his nursery around the time
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of his third birthday. As it will
be a space for dreaming, we want him to understand how dreams can
lay a blueprint for the future as well as rehash the past, so that
when he visits this house sometime twenty years into his life he
may feel not only the ghosts of that past but also the spirit of
the ambitions our unconscious is forever sounding outward; then
he may realize the eternal project of the dreamer, to fill the world
with his imaginings until that world takes on the shape of his dreams.
Were thinking trains as a design motif, vehicles
to help him in his transition. Already he is learning the message
of tracks and bridges, as well as the beauty of wreckage when those
devices no longer serve you. Stories such as THE
LITTLE RED CABOOSE teach him that sometimes, when youve
stalled and cant quite get over the next mountain, another,
black engine (my boys favorite color, god bless him) will
come up from behind and help push you over. That "engine" is the
unconscious, the prime mover of all psychic activity and
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development, the nursery of our dreams and the roundhouse
of lifes transitions. Sometimes it may throw up scary images
or put things together in such a way as to confound and dismay us,
but always it has its reasons. Each mutant notion has its function,
as long as we actively engage it in our development.
As a boy, my son also carries the legacy of the
masculinity he will have to take out of that room and into the world
someday. How he constructs this
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identity will
be based partly on the kids he meets in school and on the playground,
the media he encounters in his nearly every waking gesture, and whatever
he makes of his father and mother through all the significant
stages of his life. The first influence we can partly determine by
choosing the right locations, the most diverse and functional; the
second by supervising his encounters to whatever degree we can; the
last by providing the best mode possible of a maleness that's comfortable
with women and its own so-called feminine qualities one based
on a private association with whats good rather than with what
social elements may have determined for him uniquely as a male. He
needs a father with the capacity to mother and a mother with the capacity
to father in order to take a new dream into the social landscape if
the shape of that society is to change. I believe,
and so much of our media seems to indicate, that this change needs
to occur, and in fact wants to.
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ANDY'S DAD
Get any group of adults together who have seen the
first feature-length computer-animated Disney picture (in association
with Pixar, Steve Jobss media |
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arm), Toy Story, and
the question will always come up, Wheres Andys Dad?
Andy is the main "human" character (I qualify that term because
he is still stylized and not exactly fluid in his movements, helping
to blur intentionally, I think the distinction between
boy and toy and the films whole take on reality itself), in
whose house and bedroom the first third of the movie takes place.
If we accept the mind/room analogy, this bedroom represents the
consciousness in which the story unravels and the context for the
entire drama to follow. Andys and the other humans irreality,
then, indicates that even this may simply be a chamber within yet
another characters mind, as we discover when the action switches
to the house next door, occupied by the violent and malevolent Sid
(as in "Vicious") Phillips and the rest of his dysfunctional family.
The irony that Sid does have a father
casts his family as the shadow underside of the sunny, cheerful
and fatherless household next door.
So where is Andys dad? Were never given
a clue, and hes never even referred to by the
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boy, his mother or baby
sister Molly; hes just an absence, a missing part of the male
persona. In his sons opening play coming pre-credits,
as a |
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prologue, which
we interpret as a synopsis of whats to come as well as of whats
gone before the first character we see is villainous One-Eyed
Bart (portrayed by the toy, Mr. Potatohead, himself voiced by comedian
of cruelty Don Rickles), whom Andy, speaking
the part of the western sheriff Woody, captures and sends to the slammer
("Say goodbye to the wife and tater tots"). Whether imaginatively
recreating the circumstances of his fathers disappearance, rehearsing
a scene he may later have to play out in real life one of repression
of certain behaviors in himself germane, perhaps, to the character
of all men today or just plain playing, the upshot of all this
is that some facet of maleness has, of necessity, been locked away
for its anti-social actions or tendencies. It will be his storys
project then to achieve and reveal this resolution, carried out by
the same toys Andy uses to therapeutically enact his private dramas
the way dreams do, as well.
If something about masculinity has been removed
from society, however, something is about
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to be regenerated, also,
for the story begins not only with a birthday party Andys
but with preparations for a move as well, suggesting a personality
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characteristic already in transit. (The toys
unpreparedness for the event implies the boys own unreadiness
for or apprehension about maturation.) Andy shares
a room with the playpen-bound Molly, suggesting
a continued association with childhood dependence and possibly even
a vestigial femininity rooted in his connection with the mother.
Though we never get to see his new-house room in great enough scope
to tell, the fact that independent and possibly slightly older Sid
has a room separate from his sister, Hannah (both houses are paralleled
up to the point of Sids father being glimpsed, briefly but
significantly), suggests that this is to be Andys destination
also, especially since much of the action in between these sites
and the final home is the road. Without a father, then, to demonstrate
how to be male, Andy must imaginatively explore how not to be one
first, which he does at Sids house through the offices of
his Woody puppet and "Buzz Lightyear" action-figure astronaut.
If a room is also a mind, then the characters occupying
it "animated," as the dreaming
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unconscious does images
or items from our waking life
represent some facet of the governing personality. This would
suggest Buzz and Woody as separate
aspects of masculinity, their feud a jockeying for priority in the
preadolescent mind, the resolution they reach an agreement or truce
within the |
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same
space. Woody, the toys leader, is like a barely effectual middle
manager, friendly and condescending to his charges among them
a Slinky dog, Tyrannosaurus Rex, blue-collar pig named Hamm, and various
strongmen, racing cars, Etch-a-Sketches and binoculars and
jealous of his position when
Buzz makes the scene. His sense of dislocation is like
that of his real-life counterparts in the downsized 1990s, cut adrift
by a disloyal boss and forced to adapt to the new corporate strategy-cum-propaganda,
teamwork. For his part, Buzz is an equally prideful blowhard, as confident
in his elite position as Space Ranger and "sworn defender of the Galactic
Alliance" as he is unaware of his humble toy-reality. As pioneer and
astronaut, both are explorers, though the fact of Woodys obsolescence
indicates that he has become entrenched, a throwback in the
face of Buzzs sexy technology his pull-string voicebox
vs. Buzzs microchip a symbol of both rustic, expansionist
America giving way to the vertical, hi-tech future, and earthy childhood
on the verge of regimented, advanced adulthood. As parental figures
in the toy- |
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world of Andys room,
they are complemented by the surprisingly sexualized
mother, Bo Peep, whose "flock" is represented by one three-headed
sheep. Matching the men against each other, many viewers may wonder
why it has to come down to either of these jerks as leader when there
is her |
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natural stewardship
to exploit, a given of which the animators themselves seem as unaware
as their characters. (It is repeatedly described as Andy's room, though,
as we have seen, his sister occupies the same space: It is indeed
a boys boys boys boys world.)
Whats most surprising about Woody as a co-hero
in the comedy is his willingness to use his fellow toys in his plot
against Buzz to regain favor in Andys eyes.
Whereas Buzz is seen making friends by entertaining the others
helping them, involving them in his mission to repair his spaceship
Woody uses a remote-controlled racing car to knock him behind
a dresser, a plan that backfires when Buzz goes out the window instead.
Its the second (or third, counting his "crash"
on Earth) of his many falls, indicating an Icarus similarly brought
to earth by his pride. The pairs squabbles separate them from
Andy again at a gas station and nearly get Woody killed, while Buzzs
self-involved fantasy of space heroism, in turn, leads to their
finally falling into Sids clutches at a local pizzeria-cum-gameroom.
One would like to think that their
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ensuing adventure leads
them to the learning of each their lessons in life, but the conclusion
leaves this doubtful: the final shot fixes them both in their privileged
position (now shared) on Andys bed, high above the other toys.
The announcement of a new addition to Andys world that will,
presumably, upset both their dominion a puppy, indicating movement
out of the world of fantasy and into that of real-life responsibility
may be a demotion in Andys |
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estimation,
but in terms of the rest of the toys their position is unchallenged.
The duos "Oh, well" attitude in this shot leads you to believe
that if, after all this, they still havent gotten the message,
maybe they never will.
None of which is to answer the questions, How
did it get this way, and So what's the next step?
EL SID
Its a given of psychological theory that theres a shadow
side to all conditions and behaviors that
will, if not recognized and balanced with the total psyche, impose
itself upon us in dreams or in unconscious, inappropriate behavior
abducting us, so to speak, until we
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accept it for what it is and integrate it into our
conscious lives. Sid, or "Bad Andy," as my then-two-year-old insightfully
called him, is this shadow, in black hair, skull t-shirt and faintly
lit bedroom, the latter decked out with death-metal posters and
the toys hes assembled from the vivisected parts of others.
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The gregariousness that marked Andys party
is missing in Sids house, and if Andy was dependent on others
for his largesse then his counterpart is self-sufficient, sending
away for the articles that lend meaning to his life and relying
on his skills to acquire those other things, as when he nails Buzz
and Woody in a Pizza Planet arcade game a theme restaurant
all that's left of our space-conquering ideals, a franchise all
that remains of a formerly dreaming organism. Both kids fail to
see the spirit in their playthings, freely abusing them and discarding
one when a greater charge comes along, though Andy never takes it
to the ballistic level Sid does; it could be said of Sid, in fact,
that he cares nothing for things, and this may be to his credit.
He is, paradoxically, highly inventive in many of his nihilistic
activities, producing wonders of surrealism an erector-set
spiderbaby, a fishing rod with legs, a rag doll with a pteranodons
head (Christ, I remember doing a lot of this with my old toys)
that Woody, in a moment of desperation, actually finds useful in
his escape. He is the unconscious itself, fitful, impulsive, cross-referencing
and ultimately beneficial, his House of Pain bedroom where
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heads are removed and attached to different bodies
that is, where new perspectives are formed an essential
stop in the characters evolutionary movement from old to new
location.
If Sids house the testosteronal hell
to follow Pizza Planets adrenaline-fueled purgatory
sometimes resembles a labyrinth with potential dangers around every
corner, a figure Buzz encounters while on the run may be its Minotaur.
On making his getaway from the familys pit-bull,
Scud (aka Cerberus), Buzz
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ducks into a darkened room upstairs and sees asleep
on a La-Z-Boy the shadowy form of Sids dad, beer can at his
side and television playing on as though reflecting his unconscious
thoughts; projected, like a film. The stillness tells us we’ve
reached the center of the house and possibly of the
drama itself; even Scud backs out of there, whimpering. If the film
is in fact a dream, then here at last is its dreamer, Andy
possibly even the figure himself just a character in it.
For Buzz, this is the place where he must face down
his own terror the fact that he is a toy when he witnesses
a commercial thundering out of the TV for
the entire line of Lightyear dolls, his own magical nature (to Andy
hes the real thing) run to ground. How this resonates with
the sleeping giant inhabiting that same space with him may be deduced
by the other objects in the room (it is, apparently, "his" space),
including a guitar and a mounted deer head on the wall, reinforcing
the detached and disembodied nature of the dreamer.
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Together, they suggest many
mens failed rock-god dreams and the resultant rechanneling of
these energies into the power-and-possession goals of acquisitiveness.
He is the origin and avatar of his sons own hunter nature, providing
also the model for Sids "decapitating" surgical strikes against
his quarry; when the boy mutters "I want to ride the pony" in his
sleep, it implies as reflected by Woody and his predicament
a similar failed-cowboy drama of ambitions thwarted or dismayed.
The dogs name, besides its adolescent connotations of phallic-power
fantasies the audience is especially pleased to see him "get
his" hints at a Gulf War connection, as though the father may
be a veteran of that conflict as well, the closest thing to heroism
he may have encountered in his presumably working-class life. Taken
as a whole, it provides a portrait of mens depressed state over
their lost astro-status as |
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lords of the jungle and all its inhabitants, even
Woodys first words, "Reach for the skyyy" voiced by
Mr. Apollo 13, Tom Hanks redolent of this peculiarly
male fantasy of conquest and glory. This fathers dominion
over the dark and disturbing outside world contrasts with Andys
mothers ruling of the cheerful and secure interior and casts
him as the very source of evil in the film universe not a
devil, exactly, but maybe worse: hes like a disinvolved God.
(He might also represent the male self-image Andy is struggling
to construct in his female-dominated experience, shadowy and as
yet inaccessible.)
After this encounter, Buzz experiences the ultimate
fall when, deluded into thinking he can fly and why cant
he? He does, after all, walk and talk freely, as no real toy can
he plummets off a railing, losing an arm in the process.
There follows his greatest trial when Hannah, Sids timid and
emotionally scarred sister, dresses him up in apron and hat and
has him to tea with her two other, decapitated dolls. Woodys
horror on witnessing this scene confirms that yes, the former
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Space Ranger and sworn defender
of the Alliance has been domesticated, reduced to socialization.
Inebriated by tea and humiliation, Buzz bemoans his fate making nice
with two women who have lost their heads to Sids cruelty when
he has merely lost an arm to his own foolhardiness and oh! the castration
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is too much.
Woody rescues him and, back in Sids room, organizes the misfit
toys into staging his and Buzzs escape from the gothic Phillips
house. That the toys have by now repaired Buzzs arm balances
Sids own, malevolent surgeries and demonstrates the positive
transformative quality of the mutant unconscious. Their cooperative
contrast to the snarky and strained communality of Andys room
calls into doubt the latters dayworld as superior either structurally
or constitutionally, their lack of a leader indicating the possibility
of a society based rather on uniqueness, diversity and creativity
than on the mass production and arbitrary favor which characterize
Andys hierarchical world. (Paradoxically, they also yearn for
conformity in their efforts to "fix" Buzz and two other toys Sid has
disfigured.) Without the voices with which Andys toys are almost
unanimously gifted, they reflect the debilitating influence of a remote
and unreachable master who could permit such inequities as they experience
to go on. |
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The larger political context for all this comes
clear as the film replays many of the Cold War (and especially sci-fi)
dramas of the last few decades when Sid intends to send Buzz up
on The Big One an explosive in the form of a model rocket
the next morning. Its phallicism recalls "Scud"
and suggests it as
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another, possibly
nuclear, warhead, the alarm clock ticking away the hours till daybreak
like the time bomb of so many 50s thrillers, reminding us, as
did those others, that our fate may soon be at hand. Of course, even
this threat proves useful, however, after the toys stage a Freaks-style
attack on Sid (his repentance the only real character transformation
we see in the picture, he the only person who ever realizes the immanence
of his toys the soul-life of the world) when Buzz and Woody
have to flee to catch up with the departing movers. Buzzs final
descent here, after "disarming" Scud, is restored to its heroic dimension
(as was his first on-screen fall) as he disengages from the rocket
that is their transport to the New World and the two drop through
the moon-roof of Andys car into a box at his side. The message
is the same as in those post-war potboilers (see, especially, Arch
Obolers Five,
THE
SHRINKING MAN, Robot Monster, and The
Last Woman on Earth): Whether it blows up or is disconnected
both happen here mans atomic ambition will ultimately
lead him back to innocence and regeneration, a healthy Icarus fall
("Were not flying," Buzz echoes Woodys |
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earlier derogation; "were
falling with style!") that will leave
all slightly humbled but the men, ridiculously, still in charge.
We have yet to see if this will ever
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be so, but the success of Toy Story
in the marketplace suggests that this may be the will of at least
a huge part of the population, for better or for worse.
NEW WALLPAPER
When Woody announces, as he is assembling
the "Freaks" for his and Buzzs great escape, that "Were
gonna have to break a couple rules" to pull
off their task, he echoes a lot of corporate, media and political
jargon of the time made all the more significant by the fact that
no "rules" are ever actually broken. While inventive, non-violent,
and certainly well orchestrated, there is nothing innovative or
rebellious about his plan, though it does show a certain ruthlessness
a willingness, again, to use his supposed inferiors to restore
an alleged rightful, privileged state, as he had done in the action
that started it all. Coming at the same time a freshman group of
congressmen were rewriting laws on environmentalism, affirmative
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action and corporate liability
increasing companies capacity to exploit the lower classes
above whom they seem to hold themselves his words have a cautionary
ring, a self-congratulatory, bad-boy posturing that yet gets what
its after and leaves its assistants in the dust with a surprisingly
abrupt "Bye, |
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guys!" while
running ahead to meet its glory. In a disposable-toy universe, Woody
is no more loyal than his own father, Andy, who was himself abandoned
somehow by his dad, too the real trickle-down
effect of the family economics.
There is a vestigial attachment in our culture to
this unloving or invisible father figure, as to the romance of a
god-given masculine priority, as suggested by the resurgence of
such macho appurtenances as cigars and pickup trucks and reflected
in the blustery, sports-related jargon of so much media today ("Life
is a sport. Drink it up.") all of which are, I hope, only
the death-rattles of a dinosaur so big, as one writer has characterized,
it doesnt even know its dead yet, the message having
taken so long to get from its heart all the way up to its tiny little
brain. Its a Toy Story because its trivialized, miniaturized,
reduced to simple, mass-market terms and with intimations of planned
obsolescence, but it also means that the story itself is a toy,
a device to not only amuse but also to reflect, to promote identification
and thus ego
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growth. Since virtually all the toys here carry
Boomer resonance Slinky; Mr. Potatohead the argument
may be made that the passage is not only from one generation to
the next from those very Boomers to the Generation X of which
marketers are so fond but also backwards, in the same way
that the great destination of Buzz and Woody is not maturation and
growth (Sids reconfiguring domain), but reunion with the films
childhood-symbol, Andy, albeit in a new location: a chance to start
again. If there truly is such a thing as a dreaming universe, as
Fred Alan Wolf puts forth in his book of the same name, then perhaps
the world does want to see old images of conquering masculinity
such as these two make way for a new, more nurturing profile, as
the gift of
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a puppy suggests
in the uh-oh conclusion to the drama. "Can you imagine," I once asked
a friend as he lofted his two-year-old above his head and I rolled
with him on the grass, "what kind of people we'd be if you and I had
been our fathers?"
My own son used to watch Toy Story regularly, following
an affection for the pig-movie Babe
that saw that film playing in our house nearly
every day for four or five months. Both will still be around, like
the toys Andy drags from old house to new, and sometimes hell
even ask for one or the other again, but theyre neither the
adored fetish they once were; now its The Land Before
Time and its own built-in limitation of the cataclysm that
will eventually put an end to its dinosaur characters. But tomorrow,
who knows? My wife and I sometimes wonder what motif will follow the
train wallpaper and what it will reflect of the mental wallpaper hes
projecting now, but for the moment he cant wait to inhabit this
new place she, for the most part, is preparing for him, wrapped in
the primary-colored fantasy |
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of eternal progress
eternal because going nowhere in particular, just going. He knows
little about meaning or patterning that he can tell us about, he just
watches what pleasures him and what maybe forms vague indices of the
dreams he holds for the future (which is only the present, to him:
a long, possibly eternal now). And I, as a father, watch him sometimes
and wonder if I can possibly address the stream of messages given
him each day about males and females and each their respective places
in society which I myself have invited into our home, our many-chambered
and communal mind. I dont want to deprive him of the ability
to think great, heroic thoughts; Im just glad Buzz realizes
he, Woody and I are each "falling," and hope it's with some style.
Maybe its enough that he knows that we, as
reflected in two recent (and similar) film titles, Once Were
Warriors; Once We Were Kings, and now, as
men, can content ourselves with flying mostly in our dreams, as
in our lovers arms. Our spaceship may be gone irreparable,
like Buzzs but what a wonderful planet this can be
to be stranded on if you know how and agree to dream its dreams
along with it; even dreams of obsolescence.
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